We build AI that works and games people love.
Syntax Station is a senior team for AI products and game development, plus the web and mobile apps around them. Startups and studios in the US, UK and Europe bring us in to build it properly and ship it on time.
What we do
- AI Solutions: Assistants, document processing and automations that connect to the tools you already use.
- Game Development: Gameplay, physics, multiplayer and optimisation from a team with eight years of shipped games.
- Web & Mobile: Design and engineering for web and mobile products, from first release to scale.
- Custom Software: Operations platforms, dashboards and integrations that replace spreadsheets and copy-paste.
- Product Engineering: MVP builds, product rebuilds and extra engineering capacity for growing teams.
AI that does real work, not demos.
We build assistants, agents and automations that connect to your documents, inbox, CRM and databases. We measure them on hours saved and errors caught, not on how clever the demo looks.
- Answer questions from your own documents Policies, manuals, contracts and past tickets, searchable in plain English with a source for every answer.
- Process paperwork automatically Invoices, forms, applications and PDFs read, checked and pushed into your systems.
- Handle the first line of support An assistant that resolves common questions and hands the rest over with context.
- Add AI features to your product Smart search, drafting, summaries and recommendations that make your product better, not just newer.
Eight years of shipping games.
Mobile, PC and browser games in Unity and Unreal, from first prototype to store launch. Games taught us to care about every millisecond, and that discipline carries into everything else we build.
Selected work
- Robotics Learning Educational Game: A Unity robotics simulator that teaches students across Saudi Arabia to program robots through play, rescued from an unstable legacy codebase and shipped for Windows and macOS.
- 2048 Merge Cube 3D: A 3D take on 2048 where every merge has weight, bounce and a satisfying chain reaction.
- Monopoly Digital Board Game: A classic property-trading board game rebuilt for one-handed play on a phone.
- Obby Slap Tower: A fast obstacle-tower runner with physics slap combat and instant restarts.
- Gecko Escape: Logic Puzzle: A calm, one-tap logic puzzle where players untangle a grid of geckos and guide every one out without a crash. Built in Unity and tuned to run smoothly on low-end Android phones, fully offline.
- Velocity Drift 3D: An arcade racer with custom drift physics that loads in a browser in under three seconds.
- Aetheria: Realms of Valor: Real-time action RPG combat with custom shaders, running at 60 FPS on mobile and PC.
- Nexus AI Business Copilot: An internal AI assistant that answers questions from company documents, with sources.
Clear from the first call.
- A 30-minute call You tell us what you are trying to do. We ask the awkward questions early and tell you honestly if we are not the right fit.
- A written plan Within a few days you get scope, milestones, a timeline and a price: fixed for defined projects, monthly for ongoing teams.
- Weekly demos You get a working link early and a demo every week. No black box, no surprises at the end.
- Launch and support We ship it, monitor it and fix what comes up. Every project includes 30 days of free support after launch.
The things clients tell us they value most.
- Senior people do the work The engineers on your first call are the ones who build your product. Nothing gets handed down to a junior bench.
- You see progress every week Weekly demos, a shared board and a staging link. You always know what shipped and what is next.
- We work on your hours We plan our day around clients in the US, UK and Europe, with real overlap for calls and quick answers in between.
- You own everything Code, designs, cloud accounts and IP are yours from day one. NDA before the first call if you want one.
Latest insights
- AI Agents in 2026: What They Can Actually Do for a Business: A plain-English guide to AI agents: how they differ from chatbots, which business tasks they handle well today, where they still fail, and how to roll one out without losing control.
- Unity vs Unreal vs Godot: Choosing a Game Engine for Your Project: An honest comparison of the three most popular game engines by platform, graphics, team skills, licensing and project type, with clear recommendations for mobile, PC, console, web and non-game projects.
- Physical AI: How Foundation Models Are Changing Robotics: Robots are starting to learn general skills the way language models learned general text. Here is what "physical AI" means, what vision-language-action models can do, and where businesses can use robotics today.
- How AI Is Changing Game Development: Tools, NPCs and Production Pipelines: From code assistants and procedural content to conversational NPCs and automated testing, here is how AI is being used in game studios today, and where human craft still leads.
- How to Build an AI Assistant for Your Business: A Step-by-Step Guide: From choosing the first use case to launch and monitoring: a practical, vendor-neutral walkthrough of building an AI assistant that your customers or staff will actually use.
- How Much Does It Cost to Make a Game? Realistic Budgets by Scope: Game budgets range from a few thousand dollars to hundreds of millions. This guide explains what drives cost, gives realistic ranges by project type and shows how to plan a budget that survives contact with production.
- Enterprise RAG That Works: Hybrid Search, Reranking and Honest Citations: Why basic vector search breaks on real company documents, and the retrieval pipeline we use to build AI assistants that find the right answer and show where it came from.
- Model Context Protocol (MCP) Explained: Connecting AI Assistants to Your Tools and Data: MCP is an open standard for connecting AI models to tools and data. Here is what it is, why it matters for companies building with AI, and how to expose your product through it safely.
- Why Robotics Teams Train in Game Engines: Simulation, Synthetic Data and Sim-to-Real: Game engines and physics simulators let robots practice millions of times before touching real hardware. Learn how simulation, synthetic data and sim-to-real transfer work, and the tools involved.
- The EU AI Act for Product Teams: What It Means If You Sell in Europe: A practical overview of the EU AI Act for companies building or using AI, including risk categories, transparency duties, timelines and what US, UK and Australian teams selling into Europe should do now.
Start a project
Tell us what you want to build. An engineer replies within one business day with questions, a rough approach and a sense of cost. Contact us.